Events are collected by means of instrumentation added to the server source code. Instruments time events, which is how Performance Schema provides an idea of how long events take. It is also possible to configure instruments not to collect timing information. This section discusses the available timers and their characteristics, and how timing values are represented in events.
      Timers vary in precision and the amount of overhead they involve.
      To see what timers are available and their characteristics, check
      the PERFORMANCE_TIMERS table:
    
mysql> SELECT * FROM PERFORMANCE_TIMERS;
+-------------+-----------------+------------------+----------------+
| TIMER_NAME  | TIMER_FREQUENCY | TIMER_RESOLUTION | TIMER_OVERHEAD |
+-------------+-----------------+------------------+----------------+
| CYCLE       |      2389029850 |                1 |             72 |
| NANOSECOND  |            NULL |             NULL |           NULL |
| MICROSECOND |         1000000 |                1 |            585 |
| MILLISECOND |            1035 |                1 |            738 |
| TICK        |             101 |                1 |            630 |
+-------------+-----------------+------------------+----------------+
      The TIMER_NAME column shows the names of the
      available timers. CYCLE refers to the timer
      that is based on the CPU (processor) cycle counter. If the values
      associated with a given timer name are NULL,
      that timer is not supported on your platform. The rows that do not
      have NULL indicate which timers you can use.
    
      TIMER_FREQUENCY indicates the number of timer
      units per second. For a cycle timer, the frequency is generally
      related to the CPU speed. The value shown was obtained on a system
      with a 2.4GHz processor. The other timers are based on fixed
      fractions of seconds. For TICK, the frequency
      may vary by platform (for example, some use 100 ticks/second,
      others 1000 ticks/second).
    
      TIMER_RESOLUTION indicates the number of timer
      units by which timer values increase at a time. If a timer has a
      resolution of 10, its value increases by 10 each time.
    
      TIMER_OVERHEAD is the minimal number of cycles
      of overhead to obtain one timing with the given timer. The
      overhead per event is twice the value displayed because the timer
      is invoked at the beginning and end of the event.
    
      To see which timer is in effect or to change the timer, access the
      SETUP_TIMERS table, which has a single row:
    
mysql>SELECT * FROM SETUP_TIMERS;+------+------------+ | NAME | TIMER_NAME | +------+------------+ | wait | CYCLE | +------+------------+ mysql>UPDATE SETUP_TIMERS SET TIMER_NAME = 'MICROSECOND';mysql>SELECT * FROM SETUP_TIMERS;+------+-------------+ | NAME | TIMER_NAME | +------+-------------+ | wait | MICROSECOND | +------+-------------+
      Performance Schema uses the best timer available by default, but
      you can select a different one. Generally the best timer is
      CYCLE, which uses the CPU cycle counter
      whenever possible to provide high precision and low overhead.
    
      The precision offered by the cycle counter depends on processor
      speed. If the processor runs at 1 GHz (one billion cycles/second)
      or higher, the cycle counter delivers sub-nanosecond precision.
      Using the cycle counter is much cheaper than getting the actual
      time of day. For example, the standard
      gettimeofday() function can take hundreds of
      cycles, which is an unacceptable overhead if data gathering occurs
      thousands or millions of times per second.
    
Cycle counters also have disadvantages:
End users expect to see timings in wall-clock units, such as fractions of a second. Converting from cycles to fractions of seconds can be expensive. For this reason, the conversion is a quick and fairly rough multiplication operation.
Processor cycle rate might change, such as when a laptop goes into power-saving mode or when a CPU slows down to reduce heat generation. If a processor's cycle rate fluctuates, conversion from cycles to real-time units is subject to error.
          Cycle counters might be unreliable or unavailable depending on
          the processor or the operating system. For example, on
          Pentiums, the instruction is RDTSC (an
          assembly-language rather than a C instruction) and it is
          theoretically possible for the operating system to prevent
          user-mode programs from using it.
        
Some processor details related to out-of-order execution or multiprocessor synchronization might cause the counter to seem fast or slow by up to 1000 cycles.
Currently, MySQL works with cycle counters on x386 (Windows, Mac OS X, Linux, and Solaris and other Unix flavors), PowerPC, and IA-64.
Within events, times are stored in picoseconds (trillionths of a second) so that they all use a standard unit, regardless of which timer is selected. The timer used for an event is the one in effect when the event is timed. This timer is used to convert start and end values to picoseconds for storage in the event. If a different timer is selected, that affects only events that start afterward, not those already in progress.
      The timer baseline (“time zero”) occurs at
      Performance Schema initialization during server startup.
      TIMER_START and TIMER_END
      values in events represent picoseconds since the baseline.
      TIMER_WAIT values are durations in picoseconds.
    
      Picosecond values in events are approximate. Their accuracy is
      subject to the usual forms of error associated with conversion
      from one unit to another. If the CYCLE timer is
      used and the processor rate varies, there might be drift. For
      these reasons, it is not reasonable to look at the
      TIMER_START value for an event as an accurate
      measure of time elapsed since server startup. On the other hand,
      it is reasonable to use TIMER_START or
      TIMER_WAIT values in ORDER
      BY clauses to order events by start time or duration.
    
      The choice of picoseconds in events rather than a value such as
      microseconds has a performance basis. One implementation goal was
      to show results in a uniform time unit, regardless of the timer.
      In an ideal world this time unit would look like a wall-clock unit
      and be reasonably precise; in other words, microseconds. But to
      convert cycles or nanoseconds to microseconds, it would be
      necessary to perform a division for every instrumentation.
      Division is expensive on many platforms. Multiplication is not
      expensive, so that is what is used. Therefore, the time unit is an
      integer multiple of the highest possible
      TIMER_FREQUENCY value, using a multiplier large
      enough to ensure that there is no major precision loss. The result
      is that the time unit is “picoseconds.” This
      precision is spurious, but the decision enables overhead to be
      minimized. If this decision turns out to be impractical in some
      way, we will revisit it.
    
      The SETUP_INSTRUMENTS table has an
      ENABLED column to indicate the instruments for
      which to collect events. The table also has a
      TIMED column to indicate which instruments are
      timed. If an instrument is not enabled, it produces no events. If
      an enabled instrument is not timed, events produced by the
      instrument have NULL for the
      TIMER_START, TIMER_END, and
      TIMER_WAIT timer values. This in turn causes
      those values to be ignored when calculating the sum, minimum,
      maximum, and average time values in summary tables.
    


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