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Each window can specify a display table, and so can each buffer. When a buffer b is displayed in window w, display uses the display table for window w if it has one; otherwise, the display table for buffer b if it has one; otherwise, the standard display table if any. The display table chosen is called the active display table.
nil
if window does not have an assigned display table.
nil.
nil, that means the buffer does not have an assigned display
table.
nil by default.
If there is no display table to use for a particular window--that is,
if the window specifies none, its buffer specifies none, and
standard-display-table is nil---then Emacs uses the usual
display conventions for all character codes in that window. See section 38.16 Usual Display Conventions.
A number of functions for changing the standard display table are defined in the library `disp-table'.