csRealisticAttenuation Struct Reference
Inverse quadratic attenuation. More...
#include <csgfx/vertexlight.h>
| Public Member Functions | |
| csRealisticAttenuation (const csLightProperties &) | |
| CS_FORCEINLINE_TEMPLATEMETHOD void | operator() (float distance, float &dp) const | 
Detailed Description
Inverse quadratic attenuation.Out = in * / distance^2
Definition at line 184 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space by doxygen 1.4.7

