iengine/objwatch.h File Reference
Object change watcher. More...
#include "csutil/scf.h"
Go to the source code of this file.
| Classes | |
| struct | iObjectWatcher | 
| This is a generic object watcher.  More... | |
| struct | iObjectWatcherListener | 
| Implement this class if you're interested in hearing about object watcher events.  More... | |
| Operations | |
| Operations indicate what has changed in one of the objects that is being watched. | |
| #define | CS_WATCH_LIGHT_ATTENUATION 8 | 
| Light has changed attenuation. | |
| #define | CS_WATCH_LIGHT_COLOR 4 | 
| Light has changed color. | |
| #define | CS_WATCH_LIGHT_DESTROY 1 | 
| Light has been destroyed. | |
| #define | CS_WATCH_LIGHT_MOVE 2 | 
| Light has moved. | |
| #define | CS_WATCH_LIGHT_RADIUS 3 | 
| Light has changed radius. | |
| #define | CS_WATCH_LIGHT_SECTOR 5 | 
| Light has changed sector. | |
| #define | CS_WATCH_MOVABLE_CHANGED 7 | 
| Movable has changed otherwise. | |
| #define | CS_WATCH_MOVABLE_DESTROY 6 | 
| Movable has been destroyed. | |
| #define | CS_WATCH_NONE 0 | 
| No operation recorded yet. | |
| #define | CS_WATCH_SECTOR_NEWMESH 9 | 
| Sector has a new mesh. | |
| #define | CS_WATCH_SECTOR_REMOVEMESH 10 | 
| Sector has a removed mesh. | |
Detailed Description
Object change watcher.
Definition in file objwatch.h.
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