imesh/spritecal3d.h File Reference
3D Cal3d (skeletal animation) sprite mesh object More...
#include "csutil/scf.h"
#include "imesh/sprite3d.h"
Go to the source code of this file.
| Classes | |
| struct | csSpriteCal3DActiveAnim | 
| struct | iAnimTimeUpdateHandler | 
| By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement.  More... | |
| struct | iSpriteCal3DFactoryState | 
| This interface describes the API for the 3D sprite factory mesh object.  More... | |
| struct | iSpriteCal3DSocket | 
| A socket for specifying where sprites can plug into other sprites.  More... | |
| struct | iSpriteCal3DState | 
| This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits.  More... | |
Detailed Description
3D Cal3d (skeletal animation) sprite mesh object
Definition in file spritecal3d.h.
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