iLightVisibleCallback Struct Reference
[Crystal Space 3D Engine]
A callback that is fired whenever a light is visible.  
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#include <iengine/sector.h>
Inheritance diagram for iLightVisibleCallback:

| Public Member Functions | |
| virtual void | LightVisible (iSector *sector, iLight *light)=0 | 
| The light is visible. | |
Detailed Description
A callback that is fired whenever a light is visible.This callback is used by:
Definition at line 135 of file sector.h.
Member Function Documentation
| virtual void iLightVisibleCallback::LightVisible | ( | iSector * | sector, | |
| iLight * | light | |||
| ) |  [pure virtual] | 
The light is visible.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7

