iCollideSystem Member List
This is the complete list of members for iCollideSystem, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0 | iCollideSystem |  [pure virtual] | 
| CollideRay(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem |  [pure virtual] | 
| CollideSegment(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem |  [pure virtual] | 
| CreateCollider(iPolygonMesh *mesh)=0 | iCollideSystem |  [pure virtual] | 
| CreateCollider(iTerraFormer *mesh)=0 | iCollideSystem |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| GetCollisionPairCount()=0 | iCollideSystem |  [pure virtual] | 
| GetCollisionPairs()=0 | iCollideSystem |  [pure virtual] | 
| GetIntersectingTriangles() const =0 | iCollideSystem |  [pure virtual] | 
| GetOneHitOnly()=0 | iCollideSystem |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| ResetCollisionPairs()=0 | iCollideSystem |  [pure virtual] | 
| SetOneHitOnly(bool o)=0 | iCollideSystem |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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