iSkeletonScriptCallback Struct Reference
This is a callback function of an animation script. More...
#include <imesh/skeleton.h>
Inheritance diagram for iSkeletonScriptCallback:

| Public Member Functions | |
| virtual void | Execute (iSkeletonScript *script, size_t frame_idx)=0 | 
| On execute action. | |
| virtual void | OnFinish (iSkeletonScript *script)=0 | 
| On finish action. | |
Detailed Description
This is a callback function of an animation script.It is called every time when script is started or finished.
Definition at line 323 of file skeleton.h.
Member Function Documentation
| virtual void iSkeletonScriptCallback::Execute | ( | iSkeletonScript * | script, | |
| size_t | frame_idx | |||
| ) |  [pure virtual] | 
On execute action.
| virtual void iSkeletonScriptCallback::OnFinish | ( | iSkeletonScript * | script | ) |  [pure virtual] | 
On finish action.
The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space by doxygen 1.4.7

