iGeneralFactoryState Member List
This is the complete list of members for iGeneralFactoryState, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| AddSubMesh(iRenderBuffer *indices, iMaterialWrapper *material, const char *name, uint mixmode=(uint)~0)=0 | iGeneralFactoryState |  [pure virtual] | 
| AddTriangle(const csTriangle &tri)=0 | iGeneralFactoryState |  [pure virtual] | 
| AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0 | iGeneralFactoryState |  [pure virtual] | 
| CalculateNormals(bool compress=true)=0 | iGeneralFactoryState |  [pure virtual] | 
| ClearSubMeshes()=0 | iGeneralFactoryState |  [pure virtual] | 
| Compress()=0 | iGeneralFactoryState |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| DeleteSubMesh(iGeneralMeshSubMesh *mesh)=0 | iGeneralFactoryState |  [pure virtual] | 
| DisableAutoNormals()=0 | iGeneralFactoryState |  [pure virtual] | 
| FindSubMesh(const char *name) const =0 | iGeneralFactoryState |  [pure virtual] | 
| GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState |  [pure virtual] | 
| GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0 | iGeneralFactoryState |  [pure virtual] | 
| GetAnimationControlFactory() const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetColor() const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetColors()=0 | iGeneralFactoryState |  [pure virtual] | 
| GetNormals()=0 | iGeneralFactoryState |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetRenderBuffer(int index)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| GetRenderBufferCount() const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| GetRenderBufferName(int index) const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| GetSubMesh(size_t index) const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetSubMeshCount() const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetTexels()=0 | iGeneralFactoryState |  [pure virtual] | 
| GetTriangleCount() const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetTriangles()=0 | iGeneralFactoryState |  [pure virtual] | 
| GetVertexCount() const =0 | iGeneralFactoryState |  [pure virtual] | 
| GetVertices()=0 | iGeneralFactoryState |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| Invalidate()=0 | iGeneralFactoryState |  [pure virtual] | 
| IsAutoNormals() const =0 | iGeneralFactoryState |  [pure virtual] | 
| IsBack2Front() const =0 | iGeneralFactoryState |  [pure virtual] | 
| IsLighting() const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| IsManualColors() const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| IsShadowCasting() const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| IsShadowReceiving() const =0 | iGeneralMeshCommonState |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0 | iGeneralFactoryState |  [pure virtual] | 
| SetBack2Front(bool b2f)=0 | iGeneralFactoryState |  [pure virtual] | 
| SetColor(const csColor &col)=0 | iGeneralFactoryState |  [pure virtual] | 
| SetLighting(bool l)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| SetManualColors(bool m)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| SetShadowCasting(bool m)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState |  [pure virtual] | 
| SetTriangleCount(int n)=0 | iGeneralFactoryState |  [pure virtual] | 
| SetVertexCount(int n)=0 | iGeneralFactoryState |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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