Views & Cameras
[Crystal Space 3D Engine]
| Classes | |
| class | csFogInfo | 
| Information for vertex based fog.  More... | |
| class | csRenderContext | 
| This structure keeps track of the current render context.  More... | |
| struct | iCamera | 
| Camera class.  More... | |
| struct | iCameraPosition | 
| A camera position.  More... | |
| struct | iCameraPositionList | 
| A list of camera position objects.  More... | |
| struct | iCameraSectorListener | 
| Implement this interface if you are interested in learning when the camera changes sector.  More... | |
| struct | iRenderView | 
| This interface represents all information needed to render some object in a current draw context.  More... | |
| Defines | |
| #define | CS_VEC_BACKWARD csVector3(0,0,-1) | 
| #define | CS_VEC_DOWN csVector3(0,-1,0) | 
| #define | CS_VEC_FORWARD csVector3(0,0,1) | 
| #define | CS_VEC_LEFT csVector3(-1,0,0) | 
| #define | CS_VEC_RIGHT csVector3(1,0,0) | 
| #define | CS_VEC_ROT_LEFT csVector3(0,-1,0) | 
| #define | CS_VEC_ROT_RIGHT csVector3(0,1,0) | 
| #define | CS_VEC_TILT_DOWN (-csVector3(-1,0,0)) | 
| #define | CS_VEC_TILT_LEFT (-csVector3(0,0,-1)) | 
| #define | CS_VEC_TILT_RIGHT (-csVector3(0,0,1)) | 
| #define | CS_VEC_TILT_UP (-csVector3(1,0,0)) | 
| #define | CS_VEC_UP csVector3(0,1,0) | 
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