iTextureList Struct Reference
[Textures & Materials]
This class represents a list of texture wrappers.  
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#include <iengine/texture.h>
Inheritance diagram for iTextureList:

| Public Member Functions | |
| virtual int | Add (iTextureWrapper *obj)=0 | 
| Add a texture. | |
| virtual int | Find (iTextureWrapper *obj) const =0 | 
| Find a texture and return its index. | |
| virtual iTextureWrapper * | FindByName (const char *Name) const =0 | 
| Find a texture by name. | |
| virtual iTextureWrapper * | Get (int n) const =0 | 
| Return a texture by index. | |
| virtual int | GetCount () const =0 | 
| Return the number of textures in this list. | |
| virtual iTextureWrapper * | NewTexture (iTextureHandle *ith)=0 | 
| Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed. | |
| virtual iTextureWrapper * | NewTexture (iImage *image)=0 | 
| Create a new texture. | |
| virtual bool | Remove (int n)=0 | 
| Remove the nth texture. | |
| virtual bool | Remove (iTextureWrapper *obj)=0 | 
| Remove a texture. | |
| virtual void | RemoveAll ()=0 | 
| Remove all textures. | |
Detailed Description
This class represents a list of texture wrappers.Main ways to get pointers to this interface:
Definition at line 168 of file texture.h.
Member Function Documentation
| virtual int iTextureList::Add | ( | iTextureWrapper * | obj | ) |  [pure virtual] | 
Add a texture.
| virtual int iTextureList::Find | ( | iTextureWrapper * | obj | ) | const  [pure virtual] | 
Find a texture and return its index.
| virtual iTextureWrapper* iTextureList::FindByName | ( | const char * | Name | ) | const  [pure virtual] | 
Find a texture by name.
| virtual iTextureWrapper* iTextureList::Get | ( | int | n | ) | const  [pure virtual] | 
Return a texture by index.
| virtual int iTextureList::GetCount | ( | ) | const  [pure virtual] | 
Return the number of textures in this list.
| virtual iTextureWrapper* iTextureList::NewTexture | ( | iTextureHandle * | ith | ) |  [pure virtual] | 
Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed.
| virtual iTextureWrapper* iTextureList::NewTexture | ( | iImage * | image | ) |  [pure virtual] | 
Create a new texture.
| virtual bool iTextureList::Remove | ( | int | n | ) |  [pure virtual] | 
Remove the nth texture.
| virtual bool iTextureList::Remove | ( | iTextureWrapper * | obj | ) |  [pure virtual] | 
Remove a texture.
| virtual void iTextureList::RemoveAll | ( | ) |  [pure virtual] | 
Remove all textures.
The documentation for this struct was generated from the following file:
- iengine/texture.h
Generated for Crystal Space by doxygen 1.4.7

