iMeshObject Member List
This is the complete list of members for iMeshObject, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| Clone()=0 | iMeshObject |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| GetColor(csColor &color) const =0 | iMeshObject |  [pure virtual] | 
| GetFactory() const =0 | iMeshObject |  [pure virtual] | 
| GetFlags()=0 | iMeshObject |  [pure virtual] | 
| GetMaterialWrapper() const =0 | iMeshObject |  [pure virtual] | 
| GetMeshWrapper() const =0 | iMeshObject |  [pure virtual] | 
| GetMixMode() const =0 | iMeshObject |  [pure virtual] | 
| GetObjectModel()=0 | iMeshObject |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetRenderMeshes(int &num, iRenderView *rview, iMovable *movable, uint32 frustum_mask)=0 | iMeshObject |  [pure virtual] | 
| GetVisibleCallback() const =0 | iMeshObject |  [pure virtual] | 
| HardTransform(const csReversibleTransform &t)=0 | iMeshObject |  [pure virtual] | 
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **material=0)=0 | iMeshObject |  [pure virtual] | 
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshObject |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| InvalidateMaterialHandles()=0 | iMeshObject |  [pure virtual] | 
| NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame)=0 | iMeshObject |  [pure virtual] | 
| PositionChild(iMeshObject *child, csTicks current_time)=0 | iMeshObject |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| SetColor(const csColor &color)=0 | iMeshObject |  [pure virtual] | 
| SetMaterialWrapper(iMaterialWrapper *material)=0 | iMeshObject |  [pure virtual] | 
| SetMeshWrapper(iMeshWrapper *logparent)=0 | iMeshObject |  [pure virtual] | 
| SetMixMode(uint mode)=0 | iMeshObject |  [pure virtual] | 
| SetVisibleCallback(iMeshObjectDrawCallback *cb)=0 | iMeshObject |  [pure virtual] | 
| SupportsHardTransform() const =0 | iMeshObject |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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