iMovableListener Struct Reference
[Crystal Space 3D Engine]
Implement this class if you're interested in hearing about movable changes.  
More...
#include <iengine/movable.h>
Inheritance diagram for iMovableListener:

| Public Member Functions | |
| virtual void | MovableChanged (iMovable *movable)=0 | 
| The movable has changed. | |
| virtual void | MovableDestroyed (iMovable *movable)=0 | 
| The movable is about to be destroyed. | |
Detailed Description
Implement this class if you're interested in hearing about movable changes.This callback is used by:
Definition at line 48 of file movable.h.
Member Function Documentation
| virtual void iMovableListener::MovableChanged | ( | iMovable * | movable | ) |  [pure virtual] | 
The movable has changed.
This is called whenever something does UpdateMove() on the movable.
| virtual void iMovableListener::MovableDestroyed | ( | iMovable * | movable | ) |  [pure virtual] | 
The movable is about to be destroyed.
The documentation for this struct was generated from the following file:
- iengine/movable.h
Generated for Crystal Space by doxygen 1.4.7

