cstool/gentrtex.h File Reference
Terrain texture image generation. More...
#include "csextern.h"
#include "csgeom/vector2.h"
#include "csutil/cscolor.h"
#include "csutil/ref.h"
#include "csutil/scf_interface.h"
Go to the source code of this file.
| Classes | |
| class | csGenerateImage | 
| This class will compute a texture for a terrain.  More... | |
| class | csGenerateImageLayer | 
| This class is used to store the layers of textures per value.  More... | |
| class | csGenerateImageTexture | 
| A base class which represents a texture that can be displayed on the terrain.  More... | |
| class | csGenerateImageTextureBlend | 
| a class for a texture that is made by blending together other textures based on a value.  More... | |
| class | csGenerateImageTextureSingle | 
| A class for a single texture.  More... | |
| class | csGenerateImageTextureSolid | 
| A class for a solid coloured texture.  More... | |
| class | csGenerateImageValue | 
| A base class which represents a value that can be computed for blending purposes for each pixel.  More... | |
| class | csGenerateImageValueFunc | 
| This class will generate a value using a given function.  More... | |
| class | csGenerateImageValueFuncConst | 
| This class will generate a constant value.  More... | |
| class | csGenerateImageValueFuncTex | 
| This class will generate a value using a texture.  More... | |
| struct | iGenerateImageFunction | 
| This class represents a function for csGenerateImageValueFunc.  More... | |
Detailed Description
Terrain texture image generation.
Definition in file gentrtex.h.
Generated for Crystal Space by doxygen 1.4.7

