iShadowIterator Struct Reference
[Lighting]
A shadow iterator allows someone to iterate over all shadows in a iShadowBlock or iShadowBlockList.  
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#include <iengine/shadows.h>
Inheritance diagram for iShadowIterator:

| Public Member Functions | |
| virtual void | DeleteCurrent ()=0 | 
| Delete the last returned shadow. | |
| virtual iShadowBlock * | GetCurrentShadowBlock ()=0 | 
| Return the shadow list for the current element. | |
| virtual iShadowBlock * | GetNextShadowBlock ()=0 | 
| Return the shadow list for the next element. | |
| virtual void * | GetUserData ()=0 | 
| Get the user data for the last shadow. | |
| virtual bool | HasNext ()=0 | 
| Is there still an element in this iterator? | |
| virtual bool | IsRelevant ()=0 | 
| Return if the last shadow is relevant or not. | |
| virtual void | MarkRelevant (bool rel)=0 | 
| Mark the last shadow as relevant. | |
| virtual csFrustum * | Next ()=0 | 
| Get the next shadow. | |
| virtual void | Reset ()=0 | 
| Reset the iterator to start again. | |
Detailed Description
A shadow iterator allows someone to iterate over all shadows in a iShadowBlock or iShadowBlockList.
Definition at line 45 of file shadows.h.
Member Function Documentation
| virtual void iShadowIterator::DeleteCurrent | ( | ) |  [pure virtual] | 
Delete the last returned shadow.
| virtual iShadowBlock* iShadowIterator::GetCurrentShadowBlock | ( | ) |  [pure virtual] | 
Return the shadow list for the current element.
| virtual iShadowBlock* iShadowIterator::GetNextShadowBlock | ( | ) |  [pure virtual] | 
Return the shadow list for the next element.
| virtual void* iShadowIterator::GetUserData | ( | ) |  [pure virtual] | 
Get the user data for the last shadow.
| virtual bool iShadowIterator::HasNext | ( | ) |  [pure virtual] | 
Is there still an element in this iterator?
| virtual bool iShadowIterator::IsRelevant | ( | ) |  [pure virtual] | 
Return if the last shadow is relevant or not.
| virtual void iShadowIterator::MarkRelevant | ( | bool | rel | ) |  [pure virtual] | 
Mark the last shadow as relevant.
| virtual csFrustum* iShadowIterator::Next | ( | ) |  [pure virtual] | 
Get the next shadow.
| virtual void iShadowIterator::Reset | ( | ) |  [pure virtual] | 
Reset the iterator to start again.
The documentation for this struct was generated from the following file:
- iengine/shadows.h
Generated for Crystal Space by doxygen 1.4.7

