csShaderVariableFrameHolder Class Reference
Helper class to obtain a shader variable that was guaranteedly not used in a frame yet. More...
#include <csgfx/shadervarframeholder.h>
| Public Member Functions | |
| csRef< csShaderVariable > | GetFrameUniqueSV (uint framenr, csStringID name) | 
| Allocate a shader variable that was not used this frame. | |
Detailed Description
Helper class to obtain a shader variable that was guaranteedly not used in a frame yet.
- See also:
- csFrameDataHolder
Definition at line 38 of file shadervarframeholder.h.
Member Function Documentation
| csRef<csShaderVariable> csShaderVariableFrameHolder::GetFrameUniqueSV | ( | uint | framenr, | |
| csStringID | name | |||
| ) | 
Allocate a shader variable that was not used this frame.
- Parameters:
- 
  framenr Number of the current frame; used to track used and unused variable. name Name of the variable 
- Remarks:
- It's adviseable to really only use the returned variable for a single frame.
The documentation for this class was generated from the following file:
- csgfx/shadervarframeholder.h
Generated for Crystal Space by doxygen 1.4.7

