iShaderManager Member List
This is the complete list of members for iShaderManager, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext |  [pure virtual] | 
| Clear()=0 | iShaderVariableContext |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| GetActiveLights() const =0 | iShaderManager |  [pure virtual] | 
| GetCompiler(const char *name)=0 | iShaderManager |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetShader(const char *name)=0 | iShaderManager |  [pure virtual] | 
| GetShaders()=0 | iShaderManager |  [pure virtual] | 
| GetShaderVariables() const =0 | iShaderVariableContext |  [pure virtual] | 
| GetShaderVariableStack()=0 | iShaderManager |  [pure virtual] | 
| GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager |  [pure virtual] | 
| GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager |  [pure virtual] | 
| GetVariable(csStringID name) const =0 | iShaderVariableContext |  [pure virtual] | 
| GetVariableAdd(csStringID name) | iShaderVariableContext |  [inline] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| IsEmpty() const =0 | iShaderVariableContext |  [pure virtual] | 
| PushVariables(iShaderVarStack *stacks) const =0 | iShaderVariableContext |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager |  [pure virtual] | 
| RegisterShader(iShader *shader)=0 | iShaderManager |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext |  [pure virtual] | 
| ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext |  [pure virtual] | 
| SetActiveLights(const csArray< iLight * > &lights)=0 | iShaderManager |  [pure virtual] | 
| SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager |  [pure virtual] | 
| UnregisterShader(iShader *shader)=0 | iShaderManager |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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