iMeshWrapper Member List
This is the complete list of members for iMeshWrapper, including all inherited members.| AddMeshToStaticLOD(int lod, iMeshWrapper *mesh)=0 | iMeshWrapper |  [pure virtual] | 
| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| CreateStaticLOD()=0 | iMeshWrapper |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| DestroyStaticLOD()=0 | iMeshWrapper |  [pure virtual] | 
| FindChildByName(const char *name)=0 | iMeshWrapper |  [pure virtual] | 
| GetDrawCallback(int idx) const =0 | iMeshWrapper |  [pure virtual] | 
| GetDrawCallbackCount() const =0 | iMeshWrapper |  [pure virtual] | 
| GetFactory() const =0 | iMeshWrapper |  [pure virtual] | 
| GetFlags()=0 | iMeshWrapper |  [pure virtual] | 
| GetLightingInfo() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMaximumRenderDistance() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMaximumRenderDistanceVar() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMeshObject() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMinimumRenderDistance() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMinimumRenderDistanceVar() const =0 | iMeshWrapper |  [pure virtual] | 
| GetMovable() const =0 | iMeshWrapper |  [pure virtual] | 
| GetPortalContainer() const =0 | iMeshWrapper |  [pure virtual] | 
| GetRadius(float &rad, csVector3 ¢) const =0 | iMeshWrapper |  [pure virtual] | 
| GetRadius() const =0 | iMeshWrapper |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetRenderPriority() const =0 | iMeshWrapper |  [pure virtual] | 
| GetScreenBoundingBox(iCamera *camera, csBox2 &sbox, csBox3 &cbox)=0 | iMeshWrapper |  [pure virtual] | 
| GetScreenBoundingBox(iCamera *camera)=0 | iMeshWrapper |  [pure virtual] | 
| GetShadowCaster()=0 | iMeshWrapper |  [pure virtual] | 
| GetShadowReceiver()=0 | iMeshWrapper |  [pure virtual] | 
| GetStaticLOD()=0 | iMeshWrapper |  [pure virtual] | 
| GetSVContext()=0 | iMeshWrapper |  [pure virtual] | 
| GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)=0 | iMeshWrapper |  [pure virtual] | 
| GetTransformedBoundingBox(const csReversibleTransform &trans)=0 | iMeshWrapper |  [pure virtual] | 
| GetWorldBoundingBox(csBox3 &cbox)=0 | iMeshWrapper |  [pure virtual] | 
| GetWorldBoundingBox()=0 | iMeshWrapper |  [pure virtual] | 
| GetZBufMode() const =0 | iMeshWrapper |  [pure virtual] | 
| HardTransform(const csReversibleTransform &t)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, iMaterialWrapper **material=0)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeam(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamBBox(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamObject(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper |  [pure virtual] | 
| HitBeamOutline(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| PlaceMesh()=0 | iMeshWrapper |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| QueryObject()=0 | iMeshWrapper |  [pure virtual] | 
| QuerySceneNode()=0 | iMeshWrapper |  [pure virtual] | 
| RemoveDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper |  [pure virtual] | 
| RemoveMeshFromStaticLOD(iMeshWrapper *mesh)=0 | iMeshWrapper |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| ResetMinMaxRenderDistance()=0 | iMeshWrapper |  [pure virtual] | 
| SetDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper |  [pure virtual] | 
| SetFactory(iMeshFactoryWrapper *factory)=0 | iMeshWrapper |  [pure virtual] | 
| SetFlagsRecursive(uint32 mask, uint32 flags=~0)=0 | iMeshWrapper |  [pure virtual] | 
| SetLightingUpdate(int flags, int num_lights)=0 | iMeshWrapper |  [pure virtual] | 
| SetMaximumRenderDistance(float min)=0 | iMeshWrapper |  [pure virtual] | 
| SetMaximumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper |  [pure virtual] | 
| SetMeshObject(iMeshObject *)=0 | iMeshWrapper |  [pure virtual] | 
| SetMinimumRenderDistance(float min)=0 | iMeshWrapper |  [pure virtual] | 
| SetMinimumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper |  [pure virtual] | 
| SetRenderPriority(long rp)=0 | iMeshWrapper |  [pure virtual] | 
| SetRenderPriorityRecursive(long rp)=0 | iMeshWrapper |  [pure virtual] | 
| SetZBufMode(csZBufMode mode)=0 | iMeshWrapper |  [pure virtual] | 
| SetZBufModeRecursive(csZBufMode mode)=0 | iMeshWrapper |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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