ivideo/graph2d.h File Reference
2D graphics interface More...
#include "csutil/scf.h"
#include "csgfx/rgbpixel.h"
#include "ivideo/cursor.h"
Go to the source code of this file.
| Classes | |
| struct | csImageArea | 
| This structure is used for saving/restoring areas of screen.  More... | |
| struct | csPixelCoord | 
| Simple 2D pixel coordinate.  More... | |
| struct | csPixelFormat | 
| Structure describing the pixel format.  More... | |
| struct | iGraphics2D | 
| This is the interface for 2D renderer.  More... | |
| struct | iOffscreenCanvasCallback | 
| When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (FinishDraw() called) or a palette entry is modified.  More... | |
| Enumerations | |
| enum | { CS_WRITE_BASELINE = (1 << 0), CS_WRITE_NOANTIALIAS = (1 << 1) } | 
| iGraphics2D::Write() flags.  More... | |
Detailed Description
2D graphics interface
Definition in file graph2d.h.
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