imesh/sprite3d.h File Reference
3D keyframe animated sprite mesh object More...
#include "csutil/scf.h"
Go to the source code of this file.
| Classes | |
| struct | iSprite3DFactoryState | 
| This interface describes the API for the 3D sprite factory mesh object.  More... | |
| struct | iSprite3DState | 
| This interface describes the API for the 3D sprite mesh object.  More... | |
| struct | iSpriteAction | 
| An action frameset for 3D sprite animation.  More... | |
| struct | iSpriteFrame | 
| A frame for 3D sprite animation.  More... | |
| struct | iSpriteSocket | 
| A socket for specifying where sprites can plug into other sprites.  More... | |
| Defines | |
| #define | CS_SPR_LIGHT_GLOBAL 0 | 
| Use the global value for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LIGHT_LOCAL 2 | 
| Use the lighting quality value local to the sprite for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LIGHT_TEMPLATE 1 | 
| Use the sprites template lighting quality value for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LOD_GLOBAL 0 | 
| Use the global value for determining if LOD is used by the sprite, and what level it should be used at. | |
| #define | CS_SPR_LOD_LOCAL 2 | 
| Use the LOD value local to the sprite. | |
| #define | CS_SPR_LOD_TEMPLATE 1 | 
| Use the sprites template lod value. | |
| Enumerations | |
| enum | |
| Macros for the csSprite3D lighting levels.  More... | |
Detailed Description
3D keyframe animated sprite mesh object
Definition in file sprite3d.h.
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