csHitBeamResult Struct Reference
[Mesh support]
Return structure for the iMeshWrapper->HitBeam() routines.  
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#include <iengine/mesh.h>
| Public Attributes | |
| int | facehit | 
| Only for HitBeamBBox: Face number that was hit. | |
| bool | hit | 
| For all except HitBeamBBox: true if hit, false otherwise. | |
| csVector3 | isect | 
| Intersection point in object space. | |
| iMaterialWrapper * | material | 
| Only for HitBeamObject and HitBeam: the material that was hit. | |
| int | polygon_idx | 
| Only for HitBeamObject: the polygon/triangle index that was hit. | |
| float | r | 
| Value between 0 and 1 indicating where on the segment the intersection occured. | |
Detailed Description
Return structure for the iMeshWrapper->HitBeam() routines.
Definition at line 179 of file mesh.h.
Member Data Documentation
| bool csHitBeamResult::hit | 
| float csHitBeamResult::r | 
The documentation for this struct was generated from the following file:
- iengine/mesh.h
Generated for Crystal Space by doxygen 1.4.7

