iBodyGroup Struct Reference
Body Group is a collection of bodies which don't collide with each other. More...
#include <ivaria/dynamics.h>
Inheritance diagram for iBodyGroup:

| Public Member Functions | |
| virtual void | AddBody (iRigidBody *body)=0 | 
| Adds a body to this group. | |
| virtual bool | BodyInGroup (iRigidBody *body)=0 | 
| Tells whether the body is in this group or not. | |
| virtual void | RemoveBody (iRigidBody *body)=0 | 
| Removes a body from this group. | |
Detailed Description
Body Group is a collection of bodies which don't collide with each other.This can speed up processing by manually avoiding certain collisions. For instance if you have a car built of many different bodies. The bodies can be collected into a group and the car will be treated as a single object.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 335 of file dynamics.h.
Member Function Documentation
| virtual void iBodyGroup::AddBody | ( | iRigidBody * | body | ) |  [pure virtual] | 
Adds a body to this group.
| virtual bool iBodyGroup::BodyInGroup | ( | iRigidBody * | body | ) |  [pure virtual] | 
Tells whether the body is in this group or not.
| virtual void iBodyGroup::RemoveBody | ( | iRigidBody * | body | ) |  [pure virtual] | 
Removes a body from this group.
The documentation for this struct was generated from the following file:
- ivaria/dynamics.h
Generated for Crystal Space by doxygen 1.4.7

