iMaterial Struct Reference
[3D]
This class represents a material as seen from the engine view.  
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#include <ivideo/material.h>
Inheritance diagram for iMaterial:

| Public Member Functions | |
| virtual void | GetFlatColor (csRGBpixel &oColor, bool useTextureMean=true)=0 | 
| Get the flat color. | |
| virtual iShader * | GetShader (csStringID type)=0 | 
| Get shader associated with a shader type. | |
| virtual const csHash< csRef< iShader >, csStringID > & | GetShaders () const =0 | 
| Get all Shaders. | |
| virtual iTextureHandle * | GetTexture (csStringID name)=0 | 
| Get a texture from the material. | |
| virtual iTextureHandle * | GetTexture ()=0 | 
| Get the base ("tex diffuse") texture from the material. | |
| virtual void | SetFlatColor (const csRGBcolor &col)=0 | 
| Set the flat shading color. | |
| virtual void | SetShader (csStringID type, iShader *shader)=0 | 
| Associate a shader with a shader type. | |
Detailed Description
This class represents a material as seen from the engine view.Because it is also a shader variable context it can be used directly for rendering.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
- 3D renderer implementations (iGraphics3D).
Definition at line 57 of file material.h.
Member Function Documentation
| virtual void iMaterial::GetFlatColor | ( | csRGBpixel & | oColor, | |
| bool | useTextureMean = true | |||
| ) |  [pure virtual] | 
Get the flat color.
If the material has a texture assigned, this will return the mean texture color.
- Deprecated:
- Use the shader variable system instead.
| virtual iShader* iMaterial::GetShader | ( | csStringID | type | ) |  [pure virtual] | 
Get shader associated with a shader type.
| virtual const csHash<csRef<iShader>, csStringID>& iMaterial::GetShaders | ( | ) | const  [pure virtual] | 
Get all Shaders.
| virtual iTextureHandle* iMaterial::GetTexture | ( | csStringID | name | ) |  [pure virtual] | 
Get a texture from the material.
| virtual iTextureHandle* iMaterial::GetTexture | ( | ) |  [pure virtual] | 
Get the base ("tex diffuse") texture from the material.
| virtual void iMaterial::SetFlatColor | ( | const csRGBcolor & | col | ) |  [pure virtual] | 
| virtual void iMaterial::SetShader | ( | csStringID | type, | |
| iShader * | shader | |||
| ) |  [pure virtual] | 
Associate a shader with a shader type.
The documentation for this struct was generated from the following file:
- ivideo/material.h
Generated for Crystal Space by doxygen 1.4.7

