iEngineSectorCallback Struct Reference
[Crystal Space 3D Engine]
A callback that will be fired whenever a sector is created or removed from the engine.  
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#include <iengine/engine.h>
Inheritance diagram for iEngineSectorCallback:

| Public Member Functions | |
| virtual void | NewSector (iEngine *engine, iSector *sector)=0 | 
| New sector. | |
| virtual void | RemoveSector (iEngine *engine, iSector *sector)=0 | 
| Remove sector. | |
Detailed Description
A callback that will be fired whenever a sector is created or removed from the engine.This callback is used by:
Definition at line 147 of file engine.h.
Member Function Documentation
New sector.
| virtual void iEngineSectorCallback::RemoveSector | ( | iEngine * | engine, | |
| iSector * | sector | |||
| ) |  [pure virtual] | 
Remove sector.
The documentation for this struct was generated from the following file:
- iengine/engine.h
Generated for Crystal Space by doxygen 1.4.7

