iLoader Member List
This is the complete list of members for iLoader, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| GetAutoRegions()=0 | iLoader |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| Load(const char *fname, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| Load(iDataBuffer *buffer, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| Load(iDocumentNode *node, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| LoadImage(const char *Filename, int Format=CS_IMGFMT_INVALID)=0 | iLoader |  [pure virtual] | 
| LoadImage(iDataBuffer *buf, int Format=CS_IMGFMT_INVALID)=0 | iLoader |  [pure virtual] | 
| LoadLibrary(iDocumentNode *lib_node, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| LoadLibraryFile(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| LoadMap(iDocumentNode *world_node, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| LoadMapFile(const char *filename, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader |  [pure virtual] | 
| LoadMeshObject(const char *fname, iStreamSource *ssource=0)=0 | iLoader |  [pure virtual] | 
| LoadMeshObjectFactory(const char *fname, iStreamSource *ssource=0)=0 | iLoader |  [pure virtual] | 
| LoadShader(const char *filename)=0 | iLoader |  [pure virtual] | 
| LoadSoundStream(const char *fname, int mode3d)=0 | iLoader |  [pure virtual] | 
| LoadSoundSysData(const char *fname)=0 | iLoader |  [pure virtual] | 
| LoadSoundWrapper(const char *name, const char *fname, int mode3d)=0 | iLoader |  [pure virtual] | 
| LoadSoundWrapper(const char *name, const char *fname)=0 | iLoader |  [pure virtual] | 
| LoadTexture(const char *Filename, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0 | iLoader |  [pure virtual] | 
| LoadTexture(const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true, iRegion *region=0)=0 | iLoader |  [pure virtual] | 
| LoadTexture(iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0 | iLoader |  [pure virtual] | 
| LoadTexture(const char *Name, iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true)=0 | iLoader |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| SetAutoRegions(bool autoRegions)=0 | iLoader |  [pure virtual] | 
| ThreadedLoadMapFile(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false)=0 | iLoader |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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