csSectorHitBeamResult Struct Reference
[Crystal Space 3D Engine]
Return structure for the iSector->HitBeam() routines.  
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#include <iengine/sector.h>
| Public Attributes | |
| iSector * | final_sector | 
| The final sector for the end point. | |
| csVector3 | isect | 
| Intersection point in world space. | |
| iMeshWrapper * | mesh | 
| The resulting mesh that we hit. | |
| int | polygon_idx | 
| The polygon/triangle index that was hit. | |
Detailed Description
Return structure for the iSector->HitBeam() routines.
Definition at line 146 of file sector.h.
Member Data Documentation
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7

