iRigidBody Member List
This is the complete list of members for iRigidBody, including all inherited members.| AddForce(const csVector3 &force)=0 | iRigidBody |  [pure virtual] | 
| AddForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody |  [pure virtual] | 
| AddForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody |  [pure virtual] | 
| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| AddRelForce(const csVector3 &force)=0 | iRigidBody |  [pure virtual] | 
| AddRelForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody |  [pure virtual] | 
| AddRelForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody |  [pure virtual] | 
| AddRelTorque(const csVector3 &force)=0 | iRigidBody |  [pure virtual] | 
| AddTorque(const csVector3 &force)=0 | iRigidBody |  [pure virtual] | 
| AdjustTotalMass(float targetmass)=0 | iRigidBody |  [pure virtual] | 
| AttachCamera(iCamera *camera)=0 | iRigidBody |  [pure virtual] | 
| AttachCollider(iDynamicsSystemCollider *collider)=0 | iRigidBody |  [pure virtual] | 
| AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody |  [pure virtual] | 
| AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody |  [pure virtual] | 
| AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody |  [pure virtual] | 
| AttachColliderPlane(const csPlane3 &plane, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody |  [pure virtual] | 
| AttachColliderSphere(float radius, const csVector3 &offset, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody |  [pure virtual] | 
| AttachLight(iLight *light)=0 | iRigidBody |  [pure virtual] | 
| AttachMesh(iMeshWrapper *mesh)=0 | iRigidBody |  [pure virtual] | 
| Collision(iRigidBody *other, const csVector3 &pos, const csVector3 &normal, float depth)=0 | iRigidBody |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| DestroyCollider(iDynamicsSystemCollider *collider)=0 | iRigidBody |  [pure virtual] | 
| DestroyColliders()=0 | iRigidBody |  [pure virtual] | 
| Disable(void)=0 | iRigidBody |  [pure virtual] | 
| Enable(void)=0 | iRigidBody |  [pure virtual] | 
| GetAngularVelocity() const =0 | iRigidBody |  [pure virtual] | 
| GetAttachedCamera()=0 | iRigidBody |  [pure virtual] | 
| GetAttachedLight()=0 | iRigidBody |  [pure virtual] | 
| GetAttachedMesh()=0 | iRigidBody |  [pure virtual] | 
| GetCenter()=0 | iRigidBody |  [pure virtual] | 
| GetCollider(unsigned int index)=0 | iRigidBody |  [pure virtual] | 
| GetColliderCount()=0 | iRigidBody |  [pure virtual] | 
| GetForce() const =0 | iRigidBody |  [pure virtual] | 
| GetGroup(void)=0 | iRigidBody |  [pure virtual] | 
| GetInertia()=0 | iRigidBody |  [pure virtual] | 
| GetLinearVelocity() const =0 | iRigidBody |  [pure virtual] | 
| GetMass()=0 | iRigidBody |  [pure virtual] | 
| GetOrientation() const =0 | iRigidBody |  [pure virtual] | 
| GetPosition() const =0 | iRigidBody |  [pure virtual] | 
| GetProperties(float *mass, csVector3 *center, csMatrix3 *inertia)=0 | iRigidBody |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetTorque() const =0 | iRigidBody |  [pure virtual] | 
| GetTransform() const =0 | iRigidBody |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| IsEnabled(void)=0 | iRigidBody |  [pure virtual] | 
| IsStatic(void)=0 | iRigidBody |  [pure virtual] | 
| MakeDynamic(void)=0 | iRigidBody |  [pure virtual] | 
| MakeStatic(void)=0 | iRigidBody |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| QueryObject(void)=0 | iRigidBody |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| SetAngularVelocity(const csVector3 &vel)=0 | iRigidBody |  [pure virtual] | 
| SetCollisionCallback(iDynamicsCollisionCallback *cb)=0 | iRigidBody |  [pure virtual] | 
| SetLinearVelocity(const csVector3 &vel)=0 | iRigidBody |  [pure virtual] | 
| SetMoveCallback(iDynamicsMoveCallback *cb)=0 | iRigidBody |  [pure virtual] | 
| SetOrientation(const csMatrix3 &trans)=0 | iRigidBody |  [pure virtual] | 
| SetPosition(const csVector3 &trans)=0 | iRigidBody |  [pure virtual] | 
| SetProperties(float mass, const csVector3 ¢er, const csMatrix3 &inertia)=0 | iRigidBody |  [pure virtual] | 
| SetTransform(const csOrthoTransform &trans)=0 | iRigidBody |  [pure virtual] | 
| Update()=0 | iRigidBody |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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