iSector Member List
This is the complete list of members for iSector, including all inherited members.| AddLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector |  [pure virtual] | 
| AddRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| AddSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector |  [pure virtual] | 
| CalculateSectorBBox(csBox3 &bbox, bool do_meshes) const =0 | iSector |  [pure virtual] | 
| CheckFrustum(iFrustumView *lview)=0 | iSector |  [pure virtual] | 
| CreateMeshGenerator(const char *name)=0 | iSector |  [pure virtual] | 
| DecRecLevel()=0 | iSector |  [pure virtual] | 
| DecRef()=0 | iBase |  [pure virtual] | 
| DisableFog()=0 | iSector |  [pure virtual] | 
| Draw(iRenderView *rview)=0 | iSector |  [pure virtual] | 
| FollowSegment(csReversibleTransform &t, csVector3 &new_position, bool &mirror, bool only_portals=false)=0 | iSector |  [pure virtual] | 
| GetDynamicAmbientLight() const =0 | iSector |  [pure virtual] | 
| GetDynamicAmbientVersion() const =0 | iSector |  [pure virtual] | 
| GetFog() const =0 | iSector |  [pure virtual] | 
| GetLights()=0 | iSector |  [pure virtual] | 
| GetMeshes()=0 | iSector |  [pure virtual] | 
| GetMeshGenerator(size_t idx)=0 | iSector |  [pure virtual] | 
| GetMeshGeneratorByName(const char *name)=0 | iSector |  [pure virtual] | 
| GetMeshGeneratorCount() const =0 | iSector |  [pure virtual] | 
| GetPortalMeshes() const =0 | iSector |  [pure virtual] | 
| GetRecLevel() const =0 | iSector |  [pure virtual] | 
| GetRefCount()=0 | iBase |  [pure virtual] | 
| GetRenderLoop()=0 | iSector |  [pure virtual] | 
| GetSectorCallback(int idx) const =0 | iSector |  [pure virtual] | 
| GetSectorCallbackCount() const =0 | iSector |  [pure virtual] | 
| GetSVContext()=0 | iSector |  [pure virtual] | 
| GetVisibilityCuller()=0 | iSector |  [pure virtual] | 
| GetVisibleMeshes(iRenderView *)=0 | iSector |  [pure virtual] | 
| HasFog() const =0 | iSector |  [pure virtual] | 
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &intersect, int *polygon_idx, bool accurate=false)=0 | iSector |  [pure virtual] | 
| HitBeam(const csVector3 &start, const csVector3 &end, bool accurate=false)=0 | iSector |  [pure virtual] | 
| HitBeamPortals(const csVector3 &start, const csVector3 &end, csVector3 &isect, int *polygon_idx, iSector **final_sector=0)=0 | iSector |  [pure virtual] | 
| HitBeamPortals(const csVector3 &start, const csVector3 &end)=0 | iSector |  [pure virtual] | 
| IncRecLevel()=0 | iSector |  [pure virtual] | 
| IncRef()=0 | iBase |  [pure virtual] | 
| IsLightCullingEnabled() const =0 | iSector |  [pure virtual] | 
| PrepareDraw(iRenderView *rview)=0 | iSector |  [pure virtual] | 
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase |  [pure virtual] | 
| QueryObject()=0 | iSector |  [pure virtual] | 
| RemoveLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector |  [pure virtual] | 
| RemoveMeshGenerator(size_t idx)=0 | iSector |  [pure virtual] | 
| RemoveMeshGenerators()=0 | iSector |  [pure virtual] | 
| RemoveRefOwner(void **ref_owner)=0 | iBase |  [pure virtual] | 
| RemoveSectorCallback(iSectorCallback *cb)=0 | iSector |  [pure virtual] | 
| RemoveSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector |  [pure virtual] | 
| SetDynamicAmbientLight(const csColor &color)=0 | iSector |  [pure virtual] | 
| SetFog(float density, const csColor &color)=0 | iSector |  [pure virtual] | 
| SetFog(const csFog &fog)=0 | iSector |  [pure virtual] | 
| SetLightCulling(bool enable)=0 | iSector |  [pure virtual] | 
| SetRenderLoop(iRenderLoop *rl)=0 | iSector |  [pure virtual] | 
| SetSectorCallback(iSectorCallback *cb)=0 | iSector |  [pure virtual] | 
| SetVisibilityCullerPlugin(const char *name, iDocumentNode *culler_params=0)=0 | iSector |  [pure virtual] | 
| ShineLights()=0 | iSector |  [pure virtual] | 
| ShineLights(iMeshWrapper *)=0 | iSector |  [pure virtual] | 
| UnlinkObjects()=0 | iSector |  [pure virtual] | 
| ~iBase() | iBase |  [inline, protected, virtual] | 
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