iDynamicsCollisionCallback Struct Reference
This is the interface for attaching a collider callback to the body. More...
#include <ivaria/dynamics.h>
Inheritance diagram for iDynamicsCollisionCallback:

| Public Member Functions | |
| virtual void | Execute (iRigidBody *thisbody, iRigidBody *otherbody, const csVector3 &pos, const csVector3 &normal, float depth)=0 | 
| A collision occured. | |
Detailed Description
This is the interface for attaching a collider callback to the body.Main ways to get pointers to this interface:
- application specific
Main users of this interface:
Definition at line 305 of file dynamics.h.
Member Function Documentation
| virtual void iDynamicsCollisionCallback::Execute | ( | iRigidBody * | thisbody, | |
| iRigidBody * | otherbody, | |||
| const csVector3 & | pos, | |||
| const csVector3 & | normal, | |||
| float | depth | |||
| ) |  [pure virtual] | 
A collision occured.
- Parameters:
- 
  pos is the position on which the collision occured. normal is the collision normal. depth is the penetration depth. 
The documentation for this struct was generated from the following file:
- ivaria/dynamics.h
Generated for Crystal Space by doxygen 1.4.7

