|  | Index Entry | Section | 
|---|
| 
 | 
| N |  |  | 
|---|
|  | NextFrame() | C.7 Release Notes from 0.17 to 0.18 | 
|  | NextFrame()Changes | Signature Change: NextFrame(elapsed_time/current_time) | 
|  | node | Nodes | 
| 
 | 
| O |  |  | 
|---|
|  | Object Registry | 4.1 Basics and Overview | 
|  | object registry | System Driver Removal and Application Structure | 
|  | Object Registry | The Object Registry | 
|  | object space | 4.10.7 Mesh Movement | 
|  | Obtaining Documentation | Documentation | 
|  | ODE | ODE | 
|  | ODE | 4.14.2 Physics using ODE | 
|  | Ogg/Vorbis | Ogg/Vorbis libraries | 
|  | Old Format of Map File | 4.16.3 Old Format of Map File | 
|  | Old Map File Format | 4.16.3 Old Format of Map File | 
|  | Online Documentation | Documentation | 
|  | OPCODE | 4.14.1 Basic Collision Detection | 
|  | OPCODE | Collision Detection Changes | 
|  | Options | 4.5 Configuring Crystal Space | 
|  | Options, Command Line | 4.5.1 Common Command Line Options | 
|  | Overview, Applications | 3.2 Quick Overview | 
| 
 | 
| P |  |  | 
|---|
|  | Package, RPM | 4.20.5 Creating Crystal Space RPM's | 
|  | `partedit' | 3.2 Quick Overview | 
|  | `partedit2' | 3.2 Quick Overview | 
|  | particle systems | 4.15 Animating your Objects | 
|  | Particle Systems | 4.10.16 Particle Systems in General | 
|  | Particle Systems | Mesh Object Plugins | 
|  | Particles Particle System | 4.10.18 Particles Mesh Object | 
|  | `pathtut' | 3.2 Quick Overview | 
|  | Perftest | 3.1.4.8 Statistics Commands | 
|  | Perl | 4.18.3 Perl Bindings | 
|  | physics | 4.14.2 Physics using ODE | 
|  | Physics library | ODE | 
|  | Physics library | Bullet | 
|  | `phystut' | 3.2 Quick Overview | 
|  | `picview' | 3.2 Quick Overview | 
|  | Platform-Specific Details | 6.1 Platform-Specific Details | 
|  | Playback | 3.1.4.4 Recording and Playback Commands | 
|  | playing sound | 4.17.2 Playing a Sound | 
|  | Plug-In, MeshObject | 4.10 Mesh Object Plug-In System | 
|  | plugin creation | 4.3.3 Create Your Own Plugin | 
|  | Plugin List | 4.1.2 Plugin Overview | 
|  | Plugin Loader | 4.1 Basics and Overview | 
|  | Plugin Manager | 4.1 Basics and Overview | 
|  | Plugin Manager | The Plugin Manager | 
|  | Plugin Overview | 4.1.2 Plugin Overview | 
|  | plugin section (Map File) | Plugin Section | 
|  | Plugin, Engine | Using the Engine as a Plugin | 
|  | plugins | SCF Changes | 
|  | Plugins and Modules | 4.1.1 Plugins and Modules | 
|  | PNG library | libpng | 
|  | Polygons | Polygons | 
|  | Portability | 7.2 Portability | 
|  | portal | Portals | 
|  | Portal Container | Portal Containers | 
|  | Portal Container | 4.10.11 Portal Container Mesh Object | 
|  | Portal Engine | 4.9.4 Portal Engine | 
|  | portal tricks | 4.9.7 Space Warping | 
|  | portals | 4.9.7 Space Warping | 
|  | Portals | Portals | 
|  | portals | 4.9.8.1 Sectors and Portals | 
|  | portals | Sectors and Portals | 
|  | Porting | 7.5 Porting to a New Platform | 
|  | PrepareParticleSystems() | C.7 Release Notes from 0.17 to 0.18 | 
|  | Procedural Texture System | 4.15.6 Procedural Texture System | 
|  | progressive lod | 4.9.10 Level of Detail | 
|  | Pseudo-Dynamic Lights | Pseudo-Dynamic Lights | 
|  | pseudo-dynamic lights | 4.11.2 Pseudo-dynamic Lights | 
|  | Pseudodynamic lights | 3.1.4.7 Lighting Commands | 
|  | Public API | Documentation | 
|  | `pysimp' | 3.2 Quick Overview | 
|  | Python | 4.18.4 Python Bindings | 
| 
 | 
| Q |  |  | 
|---|
|  | Quake-like | 3.1.4.2 Movement Commands | 
|  | Quick Overview, Applications | 3.2 Quick Overview | 
|  | Quick Start | 2.6 Quick Start | 
| 
 | 
| R |  |  | 
|---|
|  | RAPID | Collision Detection Changes | 
|  | RAPID Changes | Collision Detection Plugin | 
|  | Recording | 3.1.4.4 Recording and Playback Commands | 
|  | reference counting | Reference Counting | 
|  | reference counting | 4.3 Plugins, Reference counting, Interfaces (SCF) | 
|  | region | Regions | 
|  | regions (Map File) | Region Specification | 
|  | Release Notes | C. Release Notes | 
|  | Release Notes | C.1 Release Notes from 0.98 to 1.00 | 
|  | Release Notes | C.2 Release Notes from 0.96 to 0.98 | 
|  | Release Notes | C.3 Release Notes from 0.94 to 0.96 | 
|  | Release Notes | C.4 Release Notes from 0.92 to 0.94 | 
|  | Release Notes | C.5 Release Notes from 0.90 to 0.92 | 
|  | Release Notes | C.6 Release Notes from 0.18 to 0.90 | 
|  | Release Notes | C.7 Release Notes from 0.17 to 0.18 | 
|  | Release Notes | C.8 Release Notes from 0.16 to 0.17 | 
|  | render priorities | 4.9.3 Render Priorities and Objects in Sectors | 
|  | rendering | 4.13 The Rendering System | 
|  | Rendering Loop | 6.4 Rendering Loop | 
|  | renderloop | Renderloops | 
|  | renderloop | 4.9.2 Renderloops | 
|  | Required Resources, md32sprTutorial | Required Resources | 
|  | Requirements | 2.2 Requirements | 
|  | Resources, Where to Get | 1.6 Where to Get Crystal Space | 
|  | RPM | 4.20.5 Creating Crystal Space RPM's | 
|  | RPS files | 3.1.4.8 Statistics Commands | 
|  | Running The Demos | 3. Running The Demos | 
| 
 | 
| S |  |  | 
|---|
|  | scene node | Scene Nodes | 
|  | SCF | The SCF Facility | 
|  | SCF | 4.3 Plugins, Reference counting, Interfaces (SCF) | 
|  | SCF | SCF Changes | 
|  | SCF | SCF | 
|  | SCF | Header Directory Changes | 
|  | SCF interfaces | General Use of SCF Interfaces | 
|  | SCF, Shared Class Facility | 4.3.1 Shared Class Facility (SCF) | 
|  | SCF_DECLARE_FAST_INTERFACE | Fast SCF Interfaces | 
|  | SCF_QUERY_INTERFACE_FAST | Fast SCF Interfaces | 
|  | Script | 4.18 Scripting Languages | 
|  | Scripting | 4.18 Scripting Languages | 
|  | Scripting, Java | 4.18.2 Java Bindings | 
|  | sector | Sectors | 
|  | Sectors | Sectors | 
|  | sectors | 4.9.8.1 Sectors and Portals | 
|  | sectors | Sectors and Portals | 
|  | sectors (Map File) | Sector Section | 
|  | sequence manager | 4.15 Animating your Objects | 
|  | Sequence Manager | 4.15.5 Sequence Manager | 
|  | sequences | 4.15.5 Sequence Manager | 
|  | sequences (Map File) | Sequences and Triggers | 
|  | SetLightingUpdate | Lighting Changes | 
|  | SetRenderTarget | 4.15.6 Procedural Texture System | 
|  | SetRenderTarget() | Updating a Texture Image with 2D and 3D graphics | 
|  | SetSize | Font changes | 
|  | settings (Map File) | Settings Section | 
|  | SetVerbose | Texture manager change | 
|  | Shader | 4.12.1 Shaders | 
|  | shader | Shaders | 
|  | Shader | 4.12.1.1 Shader System Overview | 
|  | Shader | 4.12.1.2 Shader Variables | 
|  | Shader variables | 4.12.1.2 Shader Variables | 
|  | shaders (Map File) | Shader Section | 
|  | Shading | Polygon Texture Mapping Changes | 
|  | Shadow Calculation | Shadow Calculation | 
|  | Shared Class Facility (SCF) | 4.3.1 Shared Class Facility (SCF) | 
|  | `simpcd' | 3.2 Quick Overview | 
|  | Simple Creating Mesh, Tutorial | 4.2.2.3 Creating a Mesh from a Factory | 
|  | Simple Header File, Tutorial | 4.2.1.1 Simple Header File | 
|  | Simple Loading Material, Tutorial | 4.2.2.1 Loading a Material in Memory | 
|  | Simple Loading Mesh Factory, Tutorial | 4.2.2.2 Loading a Mesh Factory in Memory | 
|  | Simple Tutorial | 4.1.3 Basic Crystal Space Concepts | 
|  | Simple Tutorial | 4.1.4 Basic Engine Concepts | 
|  | Simple Tutorial | 4.2.1 Simple Tutorial 1: Basic Setup, World Creation | 
|  | Simple Tutorial | 4.2.3 Simple Tutorial 3: Map Loading, Collision Detection | 
|  | Simple Tutorial 2 | 4.2.2 Simple Tutorial 2: Adding a Mesh | 
|  | Simple Tutorial Event Handling | 4.2.1.2 Event Handling | 
|  | `simple1' | 3.2 Quick Overview | 
|  | `simple2' | 3.2 Quick Overview | 
|  | `simplept' | 3.2 Quick Overview | 
|  | `simpmap' | 3.2 Quick Overview | 
|  | `simpvs' | 3.2 Quick Overview | 
|  | Smart Pointers | 4.3.2 Correctly Using Smart Pointers | 
|  | `sndtest' | 3.2 Quick Overview | 
|  | Sockets | 4.15.3 Socket Animation | 
|  | sound | 4.17 Sound System | 
|  | Sound Changes | Sound Changes | 
|  | Sound Plugins | 4.17.1 Sound Plugins | 
|  | sounds (Map File) | Sounds Section | 
|  | Space Warping | 4.9.7 Space Warping | 
|  | Special Effects | 3.1.4.3 Special Effects | 
|  | Special Keys | 3.1.5 Special Keys | 
|  | Split View | 3.1.4.5 Views Commands | 
|  | sprite actions | 4.15.1 Sprite3D Animation | 
|  | Sprite Changes | Thing and Sprite Changes (csMovable) | 
|  | Sprite3D | 4.15.1 Sprite3D Animation | 
|  | Sprite3D | 4.15.3 Socket Animation | 
|  | SpriteCal3D | 4.15.2 SpriteCal3D Animation | 
|  | SpriteCal3D | 4.15.3 Socket Animation | 
|  | Sprites, Visibility | Sprites or Models | 
|  | start location (Map File) | Start Location Section | 
|  | `startme' | 3.2 Quick Overview | 
|  | static lights | 4.11.2 Pseudo-dynamic Lights | 
|  | Static Lights | Static Lights | 
|  | Static LOD | Static LOD | 
|  | static lod | 4.9.10 Level of Detail | 
|  | Statistics | 3.1.4.8 Statistics Commands | 
|  | SVN | Bleeding-Edge Developmental Releases (SVN) | 
|  | SVN Etiquette | 7.4 SVN Etiquette Guidelines | 
|  | SVN Guide | 7.4 SVN Etiquette Guidelines | 
|  | SysSystemDriver | System Driver Removal and Application Structure | 
| 
 |