iengine/light.h File Reference
Light interfaces. More...
#include "csutil/scf.h"
#include "iengine/fview.h"
Go to the source code of this file.
| Classes | |
| struct | iLight | 
| The iLight interface is the SCF interface for the csLight class.  More... | |
| struct | iLightCallback | 
| Set a callback which is called when this light color is changed.  More... | |
| struct | iLightingProcessData | 
| The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process.  More... | |
| struct | iLightingProcessInfo | 
| The iLightingProcessInfo interface holds information for the lighting system.  More... | |
| struct | iLightIterator | 
| Iterator to iterate over all static lights in the engine.  More... | |
| struct | iLightList | 
| This structure represents a list of lights.  More... | |
| Light flags | |
| #define | CS_LIGHT_ACTIVEHALO 0x80000000 | 
| If this flag is set, the halo for this light is active and is in the engine's queue of active halos. | |
| Attenuation modes | |
| Attenuation controls how the brightness of a light fades with distance. Apart from the attenuation mode there are one to tree constants, which change meaning depending on attenuation mode. There are five attenuation formulas: (distance is distance between point for which lighting is computed and the light) 
 | |
| enum | csLightAttenuationMode { CS_ATTN_NONE = 0, CS_ATTN_LINEAR = 1, CS_ATTN_INVERSE = 2, CS_ATTN_REALISTIC = 3, CS_ATTN_CLQ = 4 } | 
| Light Dynamic Types | |
| enum | csLightDynamicType { CS_LIGHT_DYNAMICTYPE_STATIC = 1, CS_LIGHT_DYNAMICTYPE_PSEUDO = 2, CS_LIGHT_DYNAMICTYPE_DYNAMIC = 3 } | 
| Defines | |
| #define | CS_DEFAULT_LIGHT_LEVEL 20 | 
| Light level that is used when there is no light on the texture. | |
| #define | CS_NORMAL_LIGHT_LEVEL 128 | 
| Light level that corresponds to a normally lit texture. | |
| Enumerations | |
| enum | csLightType { CS_LIGHT_POINTLIGHT, CS_LIGHT_DIRECTIONAL, CS_LIGHT_SPOTLIGHT } | 
| Type of lightsource.  More... | |
Detailed Description
Light interfaces.
Definition in file light.h.
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