|  | Index Entry | Section | 
|---|
| 
 | 
| J |  |  | 
|---|
|  | Jamtemplate | Jamtemplate | 
|  | Java | 4.18.2 Java Bindings | 
|  | Java | C.1.10 Java Bindings | 
|  | `joytest' | 3.2 Quick Overview | 
|  | JPEG library | libjpeg | 
| 
 | 
| K |  |  | 
|---|
|  | key/value pair | Key/Value pairs | 
|  | keycolor | 4.12.2 Alpha and Keycolor in Textures | 
|  | keys (Map File) | Keys | 
| 
 | 
| L |  |  | 
|---|
|  | Level Loading | Map Loading (csLoader) | 
|  | Level of Detail | 4.9.10 Level of Detail | 
|  | `levtool' | 3.2 Quick Overview | 
|  | `lghtngtest' | 3.2 Quick Overview | 
|  | LGPL, Lesser General Public License | D.1 GNU Lesser General Public License | 
|  | lib3ds | lib3ds | 
|  | libjpeg | libjpeg | 
|  | libmng | libmng | 
|  | libpng | libpng | 
|  | libraries | 4.6 Basic Libraries | 
|  | libraries (Map File) | Library Specification Section | 
|  | Libraries, Bullet | Bullet | 
|  | Libraries, Cal3D | Cal3D | 
|  | Libraries, CEGUI | CEGUI | 
|  | Libraries, CG | CG | 
|  | Libraries, Freetype2 | Freetype2 | 
|  | Libraries, lib3ds | lib3ds | 
|  | Libraries, libjpeg | libjpeg | 
|  | Libraries, libmng | libmng | 
|  | Libraries, libpng | libpng | 
|  | Libraries, ODE | ODE | 
|  | Libraries, Ogg/Vorbis | Ogg/Vorbis libraries | 
|  | Libraries, wxWidgets | wxWidgets | 
|  | Libraries, zlib | zlib | 
|  | Licenses | D. Licenses | 
|  | light | Lights | 
|  | lighting | 4.11 The Lighting System | 
|  | Lighting | 4.11.1 Lighting | 
|  | Lighting Commands | 3.1.4.7 Lighting Commands | 
|  | Load Meshes | 3.1.4.6 Mesh Manipulation Commands | 
|  | LoadFont | Font changes | 
|  | loading a map | 4.2.3.2 Loading The Map | 
|  | Loading a Model in Walktest, md32sprTutorial | Loading a Model in Walktest | 
|  | loading images | 4.21.2 Loading Images for Pixmaps | 
|  | loading level | 4.16.1 Loading a Level | 
|  | Locomotion, Tutorial | 4.2.1.5 Locomotion (Moving Around) | 
|  | LookAt | 4.9.6 Camera Movement | 
|  | LookAt | 4.10.7 Mesh Movement | 
| 
 | 
| M |  |  | 
|---|
|  | MacOS/X | 2.4.5 MacOS/X | 
|  | MacOS/X Contents | 6.1.1.1 Contents | 
|  | MacOS/X Details | 6.1.1 MacOS/X | 
|  | MacOS/X Dynamic Linking | 6.1.1.3 Dynamic Linking | 
|  | MacOS/X Run-Loop | 6.1.1.2 Run-Loop | 
|  | MacOS/X User-Specific Settings | MacOS/X User-Specific Settings | 
|  | Mailing Lists | 1.7 Mailing Lists | 
|  | Makefile | Makefile | 
|  | Map Creation | 5.1 How to Create Optimal Maps for Crystal Space | 
|  | Map Creation | 5.2 Some Tips for Efficient Maps | 
|  | Map File Format | 4.16.2 Format of Map File (XML) | 
|  | map loader | 4.16 Loading Maps and Models | 
|  | material | Materials | 
|  | materials | 4.12 Materials and Textures | 
|  | materials (Map File) | Material Specification Section | 
|  | Materials Changes | Materials Versus Textures | 
|  | matrices | 4.9.5 Cameras and Matrices | 
|  | `maxrenderdist' | Maximum Object Render Distance | 
|  | `maya2spr' | 3.2 Quick Overview | 
|  | `mazing' | 3.2 Quick Overview | 
|  | Mazing Tutorial | 4.2.4 Mazing Tutorial: Small Game | 
|  | MD2 | 4.16.5 Loading 3DS and MD2 Models | 
|  | `md32spr' | 3.2 Quick Overview | 
|  | md32sprTutorial | 5.6 md32sprTutorial | 
|  | `mdl2spr' | 3.2 Quick Overview | 
|  | `mdl2spr' | 5.7 Quake Model Converter ( mdl2spr) | 
|  | mesh animation | 4.10.6 Mesh Lighting and Animation | 
|  | Mesh Commands | 3.1.4.6 Mesh Manipulation Commands | 
|  | mesh factories (Map File) | Mesh Factory Section | 
|  | mesh factory | Mesh Factories | 
|  | mesh lighting | 4.10.6 Mesh Lighting and Animation | 
|  | mesh object | Mesh Objects | 
|  | Mesh Object Plugins | Mesh Object Plugins | 
|  | mesh objects | 4.9.3 Render Priorities and Objects in Sectors | 
|  | mesh objects | Things are Mesh Objects | 
|  | Mesh Objects, Using | 4.10.2 Using Mesh Objects | 
|  | MeshObject | 4.10.1 MeshObject Concepts | 
|  | MeshObject | 4.10.3 Writing Mesh Objects | 
|  | MeshObject | 4.10.8 Genmesh Mesh Object | 
|  | MeshObject | 4.10.9 Thing Mesh Object | 
|  | MeshObject | 4.10.10 Terrain Mesh Object | 
|  | MeshObject | 4.10.11 Portal Container Mesh Object | 
|  | MeshObject | 4.10.12 Sprite2D Mesh Object | 
|  | MeshObject | 4.10.13 Sprite3D Mesh Object | 
|  | MeshObject | 4.10.14 SpriteCal3D Mesh Object | 
|  | MeshObject | 4.10.15 Emitter Mesh Object | 
|  | MeshObject | 4.10.16 Particle Systems in General | 
|  | MeshObject | 4.10.17 Haze Mesh Object | 
|  | MeshObject | 4.10.18 Particles Mesh Object | 
|  | MeshObject Plug-In | 4.10 Mesh Object Plug-In System | 
|  | meta-information | SCF Changes | 
|  | Minimum Application Requirements, Tutorial | 4.1.5 Minimum Application Requirements | 
|  | Miscellaneous md32sprInformation,md32sprTutorial | Miscellaneous md32sprInformation | 
|  | MNG/JNG library | libmng | 
|  | Models Visibility | Sprites or Models | 
|  | Module, csGeom | 4.6.1 Geometry Library ( csGeom) | 
|  | Module, csUtil | 4.6.2 Utility Library ( csUtil) | 
|  | mount point | 4.2.3.2 Loading The Map | 
|  | MountRoot | csStrVector and iStrVector Removed | 
|  | Mouse Movement | 3.1.2 Mouse Movement | 
|  | move_3d | 3.1.4.2 Movement Commands | 
|  | movement | 4.10.7 Mesh Movement | 
|  | Movement Commands | 3.1.4.2 Movement Commands | 
|  | movement, camera | 4.9.6 Camera Movement | 
|  | Movement, Tutorial | 4.2.1.5 Locomotion (Moving Around) | 
|  | movie, video, recording, movierecorder | 4.21.3 Recording Movies | 
|  | moving | 4.10.7 Mesh Movement | 
|  | moving, camera | 4.9.6 Camera Movement | 
|  | MSVC, Building | 2.4.2 Microsoft Visual C++ 7, 7.1 or 8 | 
|  | MSVC, external projects | 4.20.2 Creating an External MSVC 7, 7.1 or 8 Application | 
| 
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