iMeshDrawCallback Struct Reference
[Mesh support, Mesh support]
Set a callback which is called just before the object is drawn.  
More...
#include <iengine/mesh.h>
Inheritance diagram for iMeshDrawCallback:

| Public Member Functions | |
| virtual bool | BeforeDrawing (iMeshWrapper *spr, iRenderView *rview)=0 | 
| Before drawing. | |
Detailed Description
Set a callback which is called just before the object is drawn.This is useful to do some expensive computations which only need to be done on a visible object. Note that this function will be called even if the object is not visible. In general it is called if there is a likely probability that the object is visible (i.e. it is in the same sector as the camera for example).
This callback is used by:
Definition at line 167 of file mesh.h.
Member Function Documentation
| virtual bool iMeshDrawCallback::BeforeDrawing | ( | iMeshWrapper * | spr, | |
| iRenderView * | rview | |||
| ) |  [pure virtual] | 
Before drawing.
It is safe to delete this callback in this function.
The documentation for this struct was generated from the following file:
- iengine/mesh.h
Generated for Crystal Space by doxygen 1.4.7

