iProcTexture Struct Reference
[3D]
Interface to a texture factory.  
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#include <itexture/iproctex.h>
Inheritance diagram for iProcTexture:

| Public Member Functions | |
| virtual bool | GetAlwaysAnimate () const =0 | 
| Get the 'always animate' flag. | |
| virtual iTextureFactory * | GetFactory ()=0 | 
| Returns the texturefactor that created this proctexture. | |
| virtual void | SetAlwaysAnimate (bool enable)=0 | 
| Set the 'always animate' flag. | |
Detailed Description
Interface to a texture factory.
Definition at line 38 of file iproctex.h.
Member Function Documentation
| virtual bool iProcTexture::GetAlwaysAnimate | ( | ) | const  [pure virtual] | 
| virtual iTextureFactory* iProcTexture::GetFactory | ( | ) |  [pure virtual] | 
| virtual void iProcTexture::SetAlwaysAnimate | ( | bool | enable | ) |  [pure virtual] | 
The documentation for this struct was generated from the following file:
- itexture/iproctex.h
Generated for Crystal Space by doxygen 1.4.7

