Loading & Saving support
| Classes | |
| struct | iBinaryLoaderPlugin | 
| This is a binary plugin for the loader.  More... | |
| struct | iBinarySaverPlugin | 
| This is a binary plugin to save with.  More... | |
| struct | iLoader | 
| This interface represents the map loader.  More... | |
| struct | iLoaderContext | 
| This interface gives the context for the loader.  More... | |
| struct | iLoaderPlugin | 
| This is a plugin for the loader based on document tree.  More... | |
| struct | iLoaderStatus | 
| An object to query about the status of the threaded loader.  More... | |
| struct | iMissingLoaderData | 
| This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector.  More... | |
| struct | iModelLoader | 
| Some loader plugins implement this as an easier way to load a factory from code.  More... | |
| struct | iSaverPlugin | 
| This is a plugin to save with.  More... | |
| struct | iStreamDataCallback | 
| This callback will be fired when the data is ready.  More... | |
| struct | iStreamSource | 
| This interface represents a stream source.  More... | |
| struct | iSyntaxService | 
| This component provides services for other loaders to easily parse properties of standard CS world syntax.  More... | |
| struct | iTextureLoaderContext | 
| Interface passed to a texture loader, holding some common texture properties.  More... | |
| Texture transformation description | |
| #define | CSTEX_UV 1 | 
| UV is given. | |
| #define | CSTEX_UV_SHIFT 8 | 
| explicit (u,v) <-> vertex mapping is given | |
| #define | CSTEX_V1 2 | 
| vector1 is given | |
| #define | CSTEX_V2 4 | 
| vector2 is given | |
Define Documentation
| #define CSTEX_UV 1 | 
| #define CSTEX_UV_SHIFT 8 | 
| #define CSTEX_V1 2 | 
| #define CSTEX_V2 4 | 
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