Qt Quick C++ Classes
The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...
Namespaces
| Contains utilities for Qt Quick when used with an OpenGL backend | 
Classes
| Provides access to and enables adopting Direct3D 11 texture objects | |
| Provides access to and enables adopting Direct3D 12 texture objects | |
| Provides access to and enables adopting Metal texture objects | |
| Provides access to and enables adopting OpenGL texture objects | |
| Provides access to and enables adopting Vulkan image objects | |
| Interface for asynchronous control of QML image requests | |
| Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick | |
| Controls lower level graphics settings for the QQuickWindow | |
| Opaque container for native graphics objects representing graphics devices or contexts | |
| Interface for supporting pixmaps and threaded image requests in QML | |
| Interface for asynchronous image loading in QQuickAsyncImageProvider | |
| The most basic of all visual items in Qt Quick | |
| Adds supplementary information to the QQuickItem::itemChange() function | |
| Contains the result from QQuickItem::grabToImage() | |
| Way to use the QPainter API in the QML Scene Graph | |
| Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner | |
| Opaque container for native graphics resources specifying a render target, and associated metadata | |
| Portable alternative to QQuickFramebufferObject that is not tied to OpenGL, but rather allows integrating rendering with the QRhi APIs with Qt Quick | |
| A QQuickRhiItemRenderer implements the rendering logic of a QQuickRhiItem | |
| Access to the QTextDocument of QQuickTextEdit | |
| Interface for loading custom textures from QML | |
| Window for displaying a Qt Quick user interface | |
| The window for displaying a graphical QML scene | |
| Describes some of the RHI's graphics state at the point of a beginExternalCommands() call | |
| Serves as a baseclass for geometry based nodes | |
| Implements the clipping functionality in the scene graph | |
| Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's | |
| Convenient way of rendering solid colored geometry in the scene graph | |
| Low-level storage for graphics primitives in the Qt Quick Scene Graph | |
| QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry | |
| QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up | |
| QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color | |
| QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points | |
| QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates | |
| Used for all rendered content in the scene graph | |
| Provided for convenience to easily draw textured content using the QML scene graph | |
| Encapsulates rendering state for a shader program | |
| Represents a graphics API independent shader program | |
| Describes state changes that the material wants to apply to the currently active graphics pipeline state | |
| Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions | |
| Used as a unique type token in combination with QSGMaterial | |
| The base class for all nodes in the scene graph | |
| Used to change opacity of nodes | |
| Convenient way of rendering textured geometry in the scene graph | |
| Convenience class for drawing solid filled rectangles using scenegraph | |
| Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph | |
| An interface providing access to some of the graphics API specific internals of the scenegraph | |
| Convenience class for drawing solid filled rectangles using scenegraph | |
| Provided for convenience to easily draw textured content using the QML scene graph | |
| Class for drawing text layouts and text documents in the Qt Quick scene graph | |
| The base class for textures used in the scene graph | |
| Convenient way of rendering textured geometry in the scene graph | |
| Encapsulates texture based entities in QML | |
| Implements transformations in the scene graph | |
| Convenient way of rendering per-vertex colored geometry in the scene graph |